Why We Picked WindMill
The pitch for WindMill fits on a postcard: collecting what the level asks for while staying out of trouble, again, slightly faster. collecting what the level asks for while staying out of trouble is the job, repeated under mild pressure until the pressure stops being mild. No story, no tutorial, and no reason to stop at the first attempt. We kept it because it loads before you have decided whether to play it. The page's own numbers: 142 plays, 5.0 out of 5 from 1 ratings, and 500 of 500 on the arcade shelf.
How to Play
The game is small enough to explain in three lines:
- Press the keys one at a time until you find the control the game expects.
- Pick up everything the level asks for and leave the rest alone.
- Use fullscreen on a small screen; the edges of the play area matter more than the text.
Editor’s Note
The sound is optional and the game is better with it off in a shared room. Arcade pages here load the game in place, which keeps the score, the restart, and the back button in the same tab.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Objective of the game: Collect bags by color, green bag to green mill, red bag to red mill, blue bag to blue mill, yellow bag to yellow mill.Avoid collision of other colors with the mill.
Management
Control of the game Button on the left-turn the mill to the left Button on the right-turn the mill to the right

