The Maze 2
Why We Picked The Maze 2
The Maze 2 is built around the route through the level, and the level design does the explaining that the text does not. The screen is readable at a glance, so you can plan the next jump while finishing this one. It does not try to be a big game, and it is better for it. We kept it because a level here is a five-minute promise rather than a forty-hour one. On the record: 106 of 183 on the adventure shelf, 3.9 out of 5 from 82 ratings, and 3,060 plays.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Hardware acceleration keeps canvas animation smoother, and it is usually on by default.
- Get through the route in one piece; the retry is cheaper than the detour.
- Backtracking is usually faster than forcing a new route.
Editor’s Note
Audio helps on the first screen and is optional afterwards. Adventure pages load the game in the page itself, so a level can be restarted without losing your place in the browser.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
The seuquel of 'The Maze' is now here! Our main character has been locked up again, and this time it will be harder yet funnier.

