Slimoban 2
Why We Picked Slimoban 2
The task in Slimoban 2 is working out how to get out of the room, with no way to fail it and no reason to hurry. The sound is soft, the colors are bright, and the stakes are nil. Sound often carries most of the feedback, which helps a child who cannot read the labels yet. It ranks 116 of 172 in junior, a shelf sorted by gentleness more than by difficulty. On the record: 3.3 out of 5 from 12 ratings.
How to Play
Three rules cover almost everything this game asks of you:
- A game that runs at a fixed size will not fill a large monitor, and that is normal.
- Work through the room, take what is useful, and leave by the door you did not start at.
- One screen per sitting is plenty for the youngest players.
Editor’s Note
Repeat visits are the point: endings are rare, and screens can be finished again. Sound is used for feedback rather than atmosphere, so the game stays calm at low volume.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
In each level, you need to collect the golden coin, escape from the slimes, and destroy them if possible. The girl can collect magic potions that help to lift big wooden blocks and slimes. After lifting the blocks or the slimes, you need to drop them in the right places. There is also water in the game, and you can drop things in there. You can move blocks, collect them, and drop them. You also need to lure the slimes in the trap, throw boxes in them, and push them into the water. But all of these things you can do are not obligatory, the main thing you need to do to pass the level is to collect the coin.

