Why We Picked Run Away
Run Away is short by construction: aiming and firing until it stops working, then start again. There is little progression to lose, so a bad run costs seconds rather than an evening. It looks easier than it plays, which is most of its charm. It earns the slot by being short enough to fit between other things and good enough to delay both. On the record: 142 plays, 5.0 out of 5 from 2 ratings, and 495 of 500 on the arcade shelf.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Sound cues can carry instructions the interface never shows, so keep the volume audible.
- There is no ending to reach; the run simply stops, and then it starts again.
- Do not fight the camera: move where you can see, not where you want to be.
Editor’s Note
Best on a keyboard and better in short bursts; the score is not going anywhere if you leave. Most run on the keyboard or a single pointer; a few accept touch, and none need a controller or a download.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
run away using the arrows, while they shoot you from a central tower

