Red and Green Christmas
Why We Picked Red and Green Christmas
What Red and Green Christmas offers is a platformer you can finish in a sitting, and it does not pad the distance. It comes down to steering with the arrow keys, and the game rarely asks you to do the same thing twice. The levels are short because the fun is in the route, not the length. It has 5,990 plays here, and most of them probably ended in the same place. The page's own numbers: 215 of 500 on the arcade shelf, and 4.6 out of 5 from 245 ratings.
How to Play
The game is small enough to explain in three lines:
- Steer with the arrow keys; the rest of the game is timing.
- The exit is marked by the level design rather than by a marker, so read the screen before the map.
- Check the walls for passages before deciding a room is finished.
Editor’s Note
The honest limit: the story stops early, and the last level arrives before you expect it. The controls are the two most of this shelf uses, and the level design assumes you already know them.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Red and Green Christmas closes out the red and green series with a festive special that adds a brand-new wrinkle to the formula: portals. The two heroes are back for a holiday adventure, and this time saving your friend and reaching the exit door means leaping through teleporting gateways scattered across each wintry stage.
This is a cooperative-style platformer where you control both characters across the level. One moves with the WASD keys and the other with the arrow keys, and a double jump is available to clear taller obstacles and wider gaps. On mobile, touch controls handle the same job. The goal in every section is to guide the duo past the obstacles, use the portals to cross impossible distances, rescue your trapped friend, and get both characters safely to the door that completes the stage.
The portal mechanic is what sets this special episode apart from the earlier games in the series. Where previous entries were about careful platforming alone, the Christmas edition asks you to think about teleportation routes, entering a portal in one spot and emerging somewhere entirely different, sometimes mid-jump. Sections are built around chaining these portal hops with precise double jumps, and the difficulty builds steadily as the layouts demand tighter timing and smarter use of both characters together.
Success comes from moving one character at a time instead of trying to rush both through danger at once. Park one hero somewhere safe while you solve the platforming section for the other, and remember that the double jump's second leap can be saved for mid-air corrections rather than spent immediately. When a portal drops you somewhere unfamiliar, take a second to survey the new area before moving again.
Series fans get a proper festive finale here, and newcomers can jump straight in without playing the earlier games. It is a cozy, clever holiday platformer that rewards coordination, patience, and a little Christmas persistence.

