Why We Picked Pixeroids
The rule fits in one line: destroy the rocks before they touch the ship, and both halves of that test tighten at the same pace. Rocks have to be shot before they touch the ship, so a long run comes down to spacing and nerve more than accuracy. It takes the oldest arcade idea on the shelf and leaves it bare, which is why a score here still carries some real weight for a game this small.
How to Play
Three things decide whether a run here goes well:
- Hold the fire control down and keep shooting each asteroid before it reaches the ship.
- Destroy every rock on the screen without letting a single one of them touch the ship.
- Keep to the middle of the screen, clearing a lane early so a dodge is always available.
Editor’s Note
The pitch is brief and the score sits at 4.9, which suggests the basics hold up. No story, no tutorial, and runs measured in minutes rather than levels, which suits one more try.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Guide your spaceship, hit and destroy asteroids without colliding into them ! SHOOT!

