Why We Picked Pitfall
Pitfall keeps its distance short and its retries free, which is the whole of its generosity. Forgiving about the retry and strict about the route, which is the right balance. It is more forgiving than it looks, since most hazards can be walked away from rather than fought. Nothing in it wastes your time on purpose, which is rare for a genre fond of cutscenes. By the numbers: 2,609 plays, 3.3 out of 5 from 40 ratings, and 111 of 183 on the adventure shelf.
How to Play
What you actually do, in order:
- Touch works the same way as a mouse, with nothing hidden behind a right click.
- Last through the waves; the score measures duration rather than damage dealt.
- Watch the frame rather than the character when the screen starts to move.
Editor’s Note
Playable with one hand, which is more than most platformers can claim. The checkpoint spacing is generous enough that a bad jump costs seconds.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Imagine a world where everything is invisible. You have to use your special ability to see it. Watch out for unseen dangers in space. use your special power! so you can see obstacles and enemies. hey alien please be careful you must survive!
How to Play?
*WASD + Space for movement and jumping
*Mobile Touch Control

