Why We Picked Open TTD
Station ratings decide whether cargo waits for you, so the network is judged stop by stop rather than as one grand design, and one weak link drags the rest down. Road, rail, water, and air can share a route, which makes mixed chains the interesting problem, and the reason to keep playing after the first line pays for itself. Thirtieth of 31 here, which suggests the browser audience for a transport sim is small, patient, and mostly not in a hurry.
How to Play
Three things decide whether a run here goes well:
- Build stations near towns or industries, then connect them with track, road, or docks.
- Move passengers and freight profitably; a station's rating falls when goods sit too long.
- Keep routes short and busy at first instead of building one long, expensive line.
Editor’s Note
This is the open-source remake of a 1994 transport simulation, with all the depth and clutter that implies. Expect a slow start, a lot of menus, and no hand-holding beyond the first tutorial message.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
OpenTTD is a business simulation game in which players try to earn money by transporting passengers and freight via road, rail, water and air. It is an open-source remake and expansion of the 1994 Chris Sawyer video game Transport Tycoon Deluxe.
To start building a transport empire, the player must construct transport routes, consisting of stations near industries or towns, and in the case of trains or road vehicles, near physical routes. One transport route can utilize several different forms of transport, e.g. truck→ship→train. The player's company and the individual stations each have ratings that depend largely on their efficiency at moving goods from one stations to the other. A station with high ratings may attract more goods.

