Why We Picked Komera
Komera sits at the quieter end of this shelf: no timer, no lives, just the board and the space left on it until the board is complete. There is no clock in most of these games, so the pressure is spatial: a corner you cannot use, a piece that will not fit. Thin on paper, and considerably less thin once the board fills. We kept it because a lost board teaches you something you can use on the next one. The page's own numbers: 137 of 172 on the puzzle shelf, 4.4 out of 5 from 9 ratings, and 304 plays.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Hardware acceleration keeps canvas animation smoother, and it is usually on by default.
- Clear whatever the level asks you to clear, and count the space that the clear gives back.
- Check what a move opens for the next piece, not just what it clears now.
Editor’s Note
Best with a mouse; the tap targets work on a phone, though most boards here want the bigger screen. There is no story layer and no upgrade tree: the whole of it is the board in front of you.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Komera is a game about making the thing right!
Try to make an identical copy of the image on the left using the controls on the screen befor the timer on the screen reache the zero.
The difficulty increase as you progress in the game, adding new controls to match the figure on the left!

