Kingdom of Ninja
Why We Picked Kingdom of Ninja
Kingdom of Ninja keeps the scale small enough that a bad decision is legible in hindsight. The difficulty curve is a staircase rather than a slope; the game adds pressure without adding rules. Defense here is a placement problem before it is a spending problem. Nothing here carries over between sessions, and the genre is better for that honesty. The page's own numbers: 1,711 plays, 4.4 out of 5 from 50 ratings, and 326 of 500 on the arcade shelf.
How to Play
The game is small enough to explain in three lines:
- Arrow keys move you and nothing else needs mapping.
- Take the ground that pays for itself, and leave the ground that only costs units.
- Spend on income before you spend on units; the first wave is a clock.
Editor’s Note
Suits planners more than fighters; anyone hoping to win by reacting quickly will be disappointed. It is a pleasant change to play something that assumes the player can hold a budget in mind.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
The story of a ninja who has kingdoms, be careful, it is far from the traps that come in front of you while reaching the kingdom, or you may not pass the level. Watch out for monsters too and don't touch them! Join the fun consisting of 10 different sections.
How to Play?
"Z" Jump + "Arrow key" Move / Mobile Touch Control

