Jake Black Cat 2

Why we picked it — our note on this game ↓

Played 4624 times.
4.0 (133 Reviews)

Why We Picked Jake Black Cat 2

Jake Black Cat 2 keeps its levels short, its retries cheap and its hints to itself. Difficulty comes from the layout rather than the controls, so a bad run is usually a bad route. The art does the storytelling that the script does not. We kept it because a bad run sends you back a few steps rather than to the beginning. On the record: 4,624 plays, 4.0 out of 5 from 133 ratings, and 91 of 183 on the adventure shelf.

How to Play

Three things decide whether a run here goes well:

  • Directional keys only, which keeps the hand in one place.
  • Reach the end of the level with what you picked up on the way.
  • Take the obvious path first, then the one that looks like scenery.

Editor’s Note

Better on a keyboard; touch works, though the tighter moves get harder than they should. The games here are short enough that the back button is a reasonable way to leave one unfinished.

Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.

Publisher Description

Supplied by the game’s publisher; reproduced as-is.

A hungry black cat, eight levels of traps, and a house full of food waiting at the end of each one. Jake Black Cat 2 is a compact 2D platformer that builds on the original game with the same simple promise: get Jake home in one piece, and grab every bowl of cat food along the way.

Controls are as classic as the genre gets. You move Jake with either the WASD keys or the arrow keys, and pressing W or the Up arrow twice in quick succession triggers a double jump, which is essential for crossing wide gaps and reaching food bowls tucked away on high ledges. Each level ends when you guide Jake to his cat house, but the path there is guarded by enemy cats patrolling the ground, flying robot cats sweeping through the air, and spikes and saws placed exactly where an unwary landing will hurt.

The eight levels ramp up steadily. Early stages introduce one hazard at a time so you can learn the jump timing, but later ones layer them together, forcing you to bounce over a saw, duck under a robot cat, and stick the landing on a narrow platform all in one motion. Collecting the food bowls is technically optional for finishing a level, but completionists will find that the bowls are deliberately placed in risky spots, turning a simple run into a route-planning puzzle.

A few tips will save you some lives. Learn the double jump height early, because many spikes are spaced to punish a single jump but reward a well-timed double. Watch enemy patterns before moving; both the walking cats and the flying robots follow fixed paths, and patience beats speed almost every time. If a food bowl looks dangerous to reach, plan the escape route before you commit, since grabbing it is pointless if the return jump lands you on a saw.

Fans of old-school platformers will feel right at home here, and the short level structure makes it great for quick sessions. It is a small game, but a well-tuned one.

Categories

Adventure

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