GT Ghost Racing
Why We Picked GT Ghost Racing
GT Ghost Racing takes the sport seriously and the season not at all. It is not a simulation, and it does not pretend to be. It asks for the ball, the clock and the space between them while the other side does the same, which is the whole tension of the genre. It has 150 plays here; the ones that stay are usually the ones with two players on one keyboard. The page's own numbers: 466 of 500 on the arcade shelf, and 5.0 out of 5 from 3 ratings.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Mute the tab rather than the device when a game's audio needs to stop quickly.
- Win the next point rather than the match, because the match tends to follow.
- Learn one reliable shot and one reliable pass before adding anything decorative to the repertoire.
Editor’s Note
A match fits in a spare moment, and the missing save file matters less at that length than it would elsewhere. The physics engine does the editorial work here: if the ball bounces plausibly, the rest of the presentation can stay plain.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Choose your vehicle and race through the various tracks compete against the ghosts of racing legends to prove you are the best of the best and collect all the stars! Race through the seasons, night tracks, winter tracks and futuristic neon tracks.
8 Cars, 9 Tracks, 27 Stars. Race during the seasons, at night and even an icy track.

