Espada de Sheris

Why we picked it — our note on this game ↓

Played 9682 times.
4.3 (273 Reviews)

Why We Picked Espada de Sheris

Espada de Sheris hands you a level, a jump button and no map, and trusts you to work out the order. Short, hand-built, and quietly difficult in the closing stretch of the level. Exploration is rewarded with shortcuts rather than collectibles, which keeps the pace up. Nothing in it wastes your time on purpose, which is rare for the genre. On the record: 9,682 plays, 4.3 out of 5 from 273 ratings, and 62 of 183 on the adventure shelf.

How to Play

Three rules cover almost everything this game asks of you:

  • Jumping is the only verb, so the whole game is about when you press it.
  • Finish the stage rather than clear it, because most of these do not ask for a full sweep.
  • Check the walls for passages before deciding a room is finished.

Editor’s Note

There is no save system worth the name, so plan on finishing a level in one go. A level that cannot be finished is usually a route problem rather than a control problem, which is worth remembering.

Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.

Publisher Description

Supplied by the game’s publisher; reproduced as-is.

Espada de Sheris is an indie 2D platformer with a parkour streak, starring Kibo, a ninja cat armed with the legendary sword that gives the game its name. The world has gone to ruin after an alien invasion from the year 4000, and it falls to this small, agile cat to cut through the masked duzkers standing in his way across a series of story chapters.

The controls keep things tight and readable. Press A and D to move left and right, W to jump, and Enter to attack or confirm. That simplicity feeds the parkour feel: you chain jumps across rooftops and platforms, close the distance on an enemy, and strike with the sword without ever fumbling over a complicated button layout.

Progress moves forward chapter by chapter, with the post-apocalyptic setting shifting as the story of the alien threat unfolds. Each new stretch asks a bit more of your platforming, mixing longer jump sequences with enemies placed to interrupt your flow, so you are constantly balancing speed against caution.

A few habits carry you far here. Keep moving, because Kibo's momentum is his best defense; standing still in front of a duzker is how runs end. Attack early as you land near an enemy rather than waiting to line up the perfect strike, and scout each new screen from a safe ledge before committing to a jump sequence. When a section mixes enemies with tricky platforms, clear the enemies first, then take the jumps at your own pace.

Fans of indie platformers, speedrun-friendly level design and quirky premises will get the most out of it. A sword-wielding ninja cat fighting masked invaders in a ruined future is exactly the kind of odd, earnest concept that makes small games memorable, and the parkour movement gives it a satisfying rhythm once you settle in.

Categories

Adventure

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