Dizzy Donut
Why We Picked Dizzy Donut
Dizzy Donut is built around tapping pieces into position, and the level design does the explaining that the text does not. Nothing here is padded, including the ending, which arrives exactly on time. The level is built around tapping pieces into position, and the checkpoints are close enough that a mistake costs seconds. The shelf keeps it for the ending: short, earned, and not stretched into a sequel. On the record: 81 of 99 on the junior shelf, 4.4 out of 5 from 9 ratings, and 404 plays.
How to Play
Three things decide whether a run here goes well:
- The taps do most of the work; the game shows you the rest on its own first screen.
- Get through the route in one piece; the retry is cheaper than the detour.
- Collect on the way through, not on the way back.
Editor’s Note
The limit to know: there is rarely a difficulty setting, and later levels assume you kept up. The category leans on level design rather than presentation, so the pages stay light and start quickly.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
It’s Dizzy Donut the hottest game on the charts at the moment!
Tap To Match The Crazy Donuts As Many As You Can!
Memory Test:
Dizzy Donut Game new mix of speed, memory and skills! You want to know how your memory skill! so use the memory test it this game!
Key Features:
- Memory Test!
- Super cute graphic!
- Smooth Gameplay!
- No Load Times!
- 3 difficult levels!
So the question is:
How long could you follow these crazy Donuts with no errors?

