Design My Home Makeover
Why We Picked Design My Home Makeover
Each project arrives as a client wish list and a set of empty rooms, so most of the work is composition, not reflexes. You take the house room by room, choosing wall color, flooring, furniture, lighting and decoration until it reads as one finished idea instead of four unrelated rooms. That constraint is the argument for keeping it, since a makeover game rewarding a consistent eye over novelty is harder to find than it sounds.
How to Play
Three things decide whether a run here goes well:
- Pick a client's house, then renovate and furnish each room in the order the project lists.
- Finish a room when its walls, floor, furniture and lighting agree, then move to the next one.
- Settle on one style before touching a room, so every later purchase has something to answer to.
Editor’s Note
The pace is a designer's workday rather than a puzzle: no timer, no fail state, just one client after another waiting on a reveal. A session runs long, so give it a free hour.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
There is a special satisfaction in walking into a drab, dated room and walking out of it transformed. Design My Home Makeover builds an entire game around that feeling, putting you in the role of a home designer who turns tired, outdated houses into the dream homes their owners always wanted.
The flow of play follows a designer's workday. A client arrives with a house and a wish list, and you take the project room by room. You renovate and restore the space, then make the choices that define its personality: wall colors, flooring, furniture, lighting, and decorations. Each decision is made by selecting from a range of styles and pieces, so the fun lies in composing a coherent look rather than in twitch reflexes. Completing a project delivers that before-and-after reveal that every makeover fan lives for, and then a new family knocks on the door with a fresh challenge.
Variety is what keeps the game engaging over long sessions. Different clients bring different tastes and different houses, from modest family homes to sprawling mansions, and each property invites a distinct approach. A cozy cottage rewards warm tones and rustic furniture, while a modern mansion begs for clean lines and bold statement pieces. The makeover work spans both renovation and decoration, so one moment you are restoring what the house has and the next you are furnishing it from scratch.
Players who want the best results should design around a single vision per room. Pick a style direction early, whether classic, modern, or something eclectic, and let every choice serve it; rooms feel finished when colors repeat and furniture belongs to the same family. Do not forget the small touches either, since lamps, rugs, and wall art are what make a space feel lived in rather than staged.
It is made for anyone who browses interior design photos for fun or mentally redecorates every room they enter. Relaxing, creative, and endlessly rewarding, it turns renovation dreams into a playable reality.

