Cut The Rope
Why We Picked Cut The Rope
There is no inventory in Cut The Rope worth managing, which keeps the pace up and the menus empty. the route through the level takes practice, but the game rarely asks for the same move twice in a row. There is no inventory screen to learn, which keeps the pace up. We kept it because a bad run sends you back a few steps rather than to the beginning. On the record: 161 plays, 5.0 out of 5 from 2 ratings, and 25 of 27 on the classics shelf.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Rotate a phone to landscape before starting, since portrait layouts often crop the right edge.
- Finish the stage rather than clear it, because most of these do not ask for a full sweep.
- Move in short bursts so you can stop where the level needs it.
Editor’s Note
The difficulty is uneven by design; a hard level is followed by one that lets you breathe. The checkpoint spacing is generous enough that a bad jump costs seconds.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Cut the rope to feed candy to Om Nom! A mysterious package has arrived, and the little monster inside has only one request: CANDY! Collect gold stars, discover hidden prizes and unlock exciting new levels in this addictively fun, award-winning, physics-based game!

