Cut the Rope: Magic
Why We Picked Cut the Rope: Magic
There is one decision in Cut the Rope: Magic, repeated: the board and the space left on it, and where that leaves the space you still have. A puzzle that explains itself in a glance and then refuses to be rushed. the board and the space left on it is the mechanic, but the real work is deciding what to leave alone. Nothing about it is new, and everything about it is finished, which is the trade this shelf makes. The page's own numbers: 277 of 500 on the arcade shelf, 4.0 out of 5 from 63 ratings, and 3,377 plays.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Check the frame's own mute and pause buttons before assuming the page has frozen.
- The board starts solvable and ends solved, and the middle part is your planning.
- Slow down past the midpoint, where the board stops forgiving small errors.
Editor’s Note
One board per visit is the natural unit, and stopping mid-board costs only the board. The interface is one screen, the rules are visible on it, and nothing has to be remembered from a previous visit.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Join Om Nom’s newest adventure and transform him into magical forms to help the lovable little monster recover candy stolen by an evil wizard! A magical mishap has accidentally teleported Om Nom to a mystical world filled with challenging puzzles for players of all ages. Can you use Om Nom’s new skills to solve an evil wizard’s tricks and traps?

