Why We Picked Crossword
Crossword is a tidy little problem: the board and the space left on it, with every mistake visible only after the fact. The rules fit in a sentence; the consequences do not. There is no clock in most of these games, so the pressure is spatial: a corner you cannot use, a piece that will not fit. It has 2,421 plays here, and the pattern of returns suggests people finish what they start. The page's own numbers: 91 of 172 on the puzzle shelf, and 4.7 out of 5 from 61 ratings.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Mute the tab rather than the device when a game's audio needs to stop quickly.
- There is no fail state beyond an unusable board, and an unusable board is usually your own doing.
- If two moves look equal, take the one that keeps the centre open.
Editor’s Note
Suited to a quiet break rather than a long evening; the puzzles get harder, not longer. Most of these games run on a mouse and a keyboard; a few respond to a finger, and none need a controller.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
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