Clone Jumping
Why We Picked Clone Jumping
There is no timer in Clone Jumping and no fail state to recover from, so the pace is the player's. It asks for attention rather than accuracy, which is the right order at this age. Few screens run a clock, so a child can study, abandon and return to one later. What earns it a place is patience: the screen waits for the child rather than the other way round. By the numbers: 156 plays, 5.0 out of 5 from 1 ratings, and 462 of 500 on the arcade shelf.
How to Play
What you actually do, in order:
- Keys first, pointer second; the game was built for a keyboard.
- There is no losing here, only a screen you have not finished yet.
- Sit alongside for the first screen and then step back.
Editor’s Note
Sound on is helpful for the first screen; after that, a child can usually take over alone. The loop is short enough to repeat and varied enough that repetition does not feel like a punishment.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Welcome to Clone Jumping. It's a new puzzle game for kids. Use your keyboard right and left keyboard buttons to move the block. To complete the level you have to move it towards the black hole. This new game test your IQ level. Play and have fun!

