Christmas Memichan
Why We Picked Christmas Memichan
Christmas Memichan keeps its distance short and its retries free, which is the whole of its generosity. A run ends at the hazard rather than at a menu, and the retry puts you within sight of the mistake. Nothing here is padded, including the ending, which arrives exactly on time. We kept it because a bad run sends you back a few steps rather than to the beginning. For reference: 7,400 plays, 4.3 out of 5 from 301 ratings, and 77 of 183 on the adventure shelf.
How to Play
The game is small enough to explain in three lines:
- Everything responds to a tap, which is the only input the game asks you to learn.
- Get through the route in one piece; the retry is cheaper than the detour.
- Check the walls for passages before deciding a room is finished.
Editor’s Note
There is nothing to install and nothing to keep, which suits the length. It keeps the screen readable, so the next obstacle is visible before it is urgent.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Christmas Memichan is a 2D platformer with a holiday coat of paint and a genuinely mean streak underneath. You play as Memichan, a Santa Cat on a mission to gather every chocolate bar scattered across each stage, then reach the door of the cat house to unlock the next level. Standing between you and that door: demon cats, spikes, and saw blades that do not care how festive the scenery looks.
Movement uses the familiar WASD or arrow key setup, so anyone who has touched a platformer will settle in instantly. The one mechanic worth learning properly is the double jump: tap W or the Up arrow key twice and Memichan gains a second burst of height midair. That extra jump is the difference between clearing a spike pit and donating a life to it, and later levels are built around using it with real precision.
The game offers 8 levels, and the difficulty increases as you proceed in a way that feels fair but firm. Early stages let you stroll between chocolate bars with a few easy hazards to hop over. By the middle of the set, saws patrol the platforms you need, demon cats guard the direct route, and the level layouts start demanding that you collect bars in a deliberate order rather than grabbing whatever is closest. Since every chocolate bar is required before the exit counts, thorough exploration is not optional.
A few habits will carry you through the harder stages. Watch a saw's full patrol cycle before committing to a jump, because most deaths come from impatience rather than bad reflexes. Use the double jump late, not early; holding the second tap until you start to fall gives you maximum distance. And when a demon cat blocks a ledge, bait its movement first instead of jumping straight into the collision.
This one suits players who like compact retro-style platformers with clear goals and no filler. The Christmas theme keeps the mood light even when the spikes do not, and the short level count makes it an ideal evening challenge. Memichan's chocolate hunt is small, sweet, and sharper than it looks.

