Bunny Jump Plus
Why We Picked Bunny Jump Plus
The bunny hops by itself, so the only decision is which platform to aim for, and a missed landing costs the whole climb back to the bottom. Height is the score, and the platforms get narrower and start moving as the tower rises, which is a fair difficulty curve. It sits thirty-fourth of 500 in Arcade with a 3.9 rating, a game people keep returning to without ever loving it.
How to Play
Three things decide whether a run here goes well:
- Steer left and right with the arrow keys, the mouse, or a swipe on touch screens.
- Climb as high as you can; missing a platform ends the run and drops you back down.
- Stay near the middle of the screen, and look at the next ledge rather than the bunny.
Editor’s Note
A single-idea climbing game that suits a few attempts at a time. The height record is the only thing on offer, and that is enough. On the record: 34 of 500 on the arcade shelf, 3.9 out of 5 from 388 ratings, and 25.3K plays.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Bunny Jump Plus is a vertical climbing game built around one gloriously simple idea: jump, then jump again, and keep jumping until you run out of platforms or luck. You guide a determined little bunny upward through an endless tower of ledges, and every run is an attempt to reach a height you have never seen before. The hook is that classic 'one more try' feeling, because your best altitude is always displayed as a challenge to yourself.
Controls could not be easier to learn. The bunny hops continuously on its own, so your only job is steering left and right to land on the next platform. On a computer you use the arrow keys or move the mouse to drift sideways, and on a phone or tablet you tilt or swipe to guide each landing. The bunny wraps or bounces depending on the layout, and missing a platform means a long fall back down and the end of the run.
Progression is measured purely in height. The first few hundred meters are forgiving, with wide platforms spaced closely together so you can find a rhythm. As you climb, the ledges get narrower, the gaps stretch wider, and platforms start behaving badly, moving side to side or breaking shortly after you touch them. What begins as a relaxed bounce turns into a tense chain of commitments where every landing has to be planned one jump ahead.
The best players develop a few reliable habits. Stay near the middle of the screen whenever possible so you have room to recover in both directions. Look up, not at your bunny, because the next platform matters more than the current one. And resist the urge to chase every tempting side platform early in a run; a boring, steady line straight up beats a risky detour that ends the climb.
It is perfect for fans of endless jumpers and high-score chasers, for younger players who want friendly controls, and for anyone who likes games they can start in seconds. It plays right in your browser on phones and computers alike, making it an easy pick for quick sessions that somehow stretch into half an hour.

