Blue Fighting Friends
Why We Picked Blue Fighting Friends
Blue Fighting Friends asks for a good first ten seconds and then a better next ten, and that is the entire design. Speed is the difficulty dial here, not complexity; the rules stay simple while the screen gets busier. Nothing here is complicated; it is just fast. It stays because the restart is instant, and instant restarts are the whole economy of arcade games. The page's own numbers: 286 plays, 4.4 out of 5 from 9 ratings, and 423 of 500 on the arcade shelf.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Switch to a wired connection if the frame keeps reloading itself in the middle of a round.
- Survive as long as the game allows and let the number measure it.
- If you are stuck at the same point, change a habit rather than all of them.
Editor’s Note
A solo game, mostly: the competition is the score rather than another person. Nothing about it is complicated, which is why it works on a phone in a queue.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Blue Fighting Friends kills reds characters from the rainbow

