Why We Picked BallMania
Two marbles, one of which you want and one of which ends you, and a page that says nothing about how they move: that is the entire brief, catch the safe one, avoid the lethal one, and note that the threat is the same object. Without a rule list the appeal is narrow, a reflex drill with a cat mascot and no scoring detail. At 348 plays it is a footnote, and the sensible advice is to try it before forming an opinion.
How to Play
Three things decide whether a run here goes well:
- Catch the marble you are meant to catch and keep clear of the one that ends the run.
- Stay alive as long as possible; a single touch from the lethal marble finishes the attempt.
- Watch both marbles rather than only the one you want, because the other closes fast.
Editor’s Note
It suits a thirty-second reflex break and anyone willing to guess at the rules. There is no scoring explanation and only four reviews, so the page asks a lot of patience.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Can you catch the marble without being hit by the marble that kills you?

