Angry Sharks
Why We Picked Angry Sharks
Small, quick and forgiving on the retry, Angry Sharks is the shelf's answer to a ten-minute break. The art does the storytelling that the script does not. Exploration is rewarded with shortcuts rather than collectibles, which keeps the pace up. Its 166 plays are modest, which is what happens to a game asking for attention rather than reflexes. By the numbers: 176 of 183 on the adventure shelf, and 5.0 out of 5 from 2 ratings.
How to Play
The game is small enough to explain in three lines:
- Reload once if the embed stalls; the second load is usually clean.
- Each wave is worse than the last, so the plan is simply to still be there for the next one.
- Collect on the way through, not on the way back.
Editor’s Note
The art is doing more work than the story, which is fine at this length. Little on these pages tracks progress between visits, so each level is approached from its own beginning.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
The shark has been exposed to radiation and is now mutated. He floats in the sea and eats fishes. The more he eats, the more he grows. People are afraid of him and they are trying to destroy him. Try to survive their attacks.

