Angry Monsters
Why We Picked Angry Monsters
Angry Monsters gives you the board, the pieces and no clock, which sounds restful until half the space is gone. There is no clock in most of these games, so the pressure is spatial: a corner you cannot use, a piece that will not fit. Closer to a crossword than to an action game, and better for the comparison. At 48 of 500 it is not the headline puzzle here, but it is the one that keeps its promises. By the numbers: 4.2 out of 5 from 603 ratings.
How to Play
What you actually do, in order:
- Everything responds to a tap, which is the only input the game asks you to learn.
- Clear the marked pieces, and treat the space you free up as the resource rather than the score.
- Look at the pieces you have not been given yet before you commit the ones you have.
Editor’s Note
Best with a mouse; the tap targets work on a phone, though most boards here want the bigger screen. The board is small enough to hold in your head, which is why it works at this length.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Angry Monsters is a physics-based puzzle arcade game where your job is simple to state and surprisingly tricky to pull off: wipe out every monster on the stage. Each level is built like a small mechanical riddle. Objects hang, roll, topple and crash into one another, and the monsters are usually tucked behind structures you have to collapse or clear away first. It has that satisfying knock-everything-down energy, but getting it right takes planning rather than luck.
The controls are straightforward. You aim and fire projectiles with a click or a tap, choosing the angle and, on many stages, the strength of the shot. The physics engine does the rest, so a well-placed hit on the right support beam can bring a whole tower down, while a sloppy shot bounces off and leaves the monsters grinning at you. You typically have a limited number of attempts per stage, so every shot has to count.
There are ten stages in total, and the difficulty climbs steadily. Early levels teach you the basics of trajectory and impact, but later ones demand real logic. You will need to think about which object to hit first, what it will fall onto, and how the chain reaction will play out before you commit. Some monsters sit in awkward spots that can only be reached through careful ricochets or well-timed collapses.
The biggest tip is to study the stage before firing anything. Look for weak points: thin supports, objects stacked on edges, heavy items perched above your targets. One clever shot that triggers a cascade is worth three random ones. If a stage keeps beating you, change the order you hit things rather than just tweaking the angle.
Players who enjoy physics puzzles like demolition or projectile games will feel right at home here. It is a compact, ten-stage challenge that rewards patience and observation, and it runs directly in your browser, so a quick puzzle break is never more than a click away.

